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Amnesia the dark descent cistern
Amnesia the dark descent cistern






amnesia the dark descent cistern amnesia the dark descent cistern

In order to spice things up though, there have been some modernisations to not only add more detail such as the aforementioned pipework, the use of chains, or streamlining existing architecture with curvier archways or even additional trimming.Īs far as gameplay goes, its pretty standard yet the experience comes across as a classic Quake one, keeping things simple and to the point, putting you up against every type of enemy in small doses. The overall design of each multiplayer map however has been changed in favour for an all round consistent waterworks theme with its damp brickwork and rusty pipes.

amnesia the dark descent cistern

While the layouts have been left mostly intact, the map does flow seamlessly from one area onto the next as one would expect, along with points of interconnectivity and offering the usual blend of combat and key hunting. Made from the sources of three stock deathmatch maps created by American McGee and Tim Willits, merged together to create a singleplayer experience with a consistent cistern theme throughout.īad Dark Cistern takes three deathmatch levels from the original game to have them merged into one map in order to create a singleplayer experience, presenting a twist to levels players may either know very well through battle against their foes online, or for those who have never seen them before.








Amnesia the dark descent cistern