

Nor has it ever given me such a rush or feeling of danger and urgency. No mod, has ever in my life time of playing Stalker. But, were they all the same? Were they all, after awhile, bland and easy? Yes. I truly thought I had seen it all, and I truly thought LURK would be another of those mods. To ABC, to every other minor mod under the sun. I thought I had played it all, considering I've played mods ranging from Oblivion Lost, to Super Mod Pack, to Stalker 2009/2010. For I have just gotten to the Garbage! I can't wait for more! I am impressed.I came into LURK 1.1, with no expectations. This mod is simply a joy, and I barely even touched the surface, both in my review, and for myself. I desperately lean against a wall, hoping for him to miss, as I flinch, the bullets cracking the walls. It gives you a sense of danger, as I peek down my PPSH's sights to my enemy. The one thing I enjoyed about this mod, is that.

The dynamic views on your hud to show damage work extremely well, and are very immersive. It becomes truly an special kind of experience. Without a hud, with only your skill and instinct to survive. Were shattered, the animations were crisp, realistic, unique and special. But once I began my raid on the bandits? My expectations or rather, lack of. Had very bland, reused, stock animations and was in almost *every* mod under the sun. As I remembered my gun was from Arsenal mod. Which is a very good thing.Īs I got my first gun from Wolf. Everything I look at, is pleasing to the eyes and feels "soft". The gentle hum and glow of the lighting and HDR effects were pleasing to the eyes, as I began my first mission. Upon starting this mod however, I found out? It was something special. I came into LURK 1.1, with no expectations.
